![]() ![]() You might survive a deflection shot, but you won't survive getting caught off guard. The guns get bigger while the planes get heavier, less agile, and make less evasive targets. Tier 2 through 4 just gets more and more deadly. I think that's probably all he's talking about: the shock of encountering heavier weapons at the end of tier 1.Īnd the answer is: that's what the game is like. It's not really a one-hit kill, but it often means players suddenly start dying faster than their reaction time can kick in from the initial attack - which is a rude awakening if you've grown accustomed to long drawn-out dogfights. securing a kill is very hard.īut before you're even out of tier 1, you start encountering aircraft with 20mm sniper cannon. When you first start out in tier 1, the player is likely armed with only a hunting rifle, and everything is weaving and dodging with 12 second turn times. The original poster is talking about tier 1. I think a lot of the responses here fail to appreciate the context. I suspect that you survive the splash damage from HE ammunition that doesn't hit your pilot directly somewhat better, otherwise it is hard to explain my personal experiences with leveling up vitality. I know that is factually right, but somehow it feels so much more impactful. 303 rounds, which is handy but once you get out of T1, your ability to tank bullets doesn't really exist. So on tier 1 with 100 vitality, your pilot might live through a few. When you get hit in the chest with a 20mm high-explosive shell, it really don't matter how many situps you did that morning. I always get a kick out of people that want to know how they got one-shot with 100 vitality. A 50 cal round will seriously wreck the human body. With maximum vitality and a bit of luck you MIGHT tank one single M2 round. 303 bullet hit or comparable shrapnel impact is usually fatal while a pilot with the vitality maxed out can, with a measure of luck, survive one hit from a. Vitality - reduces the likelihood of the pilot receiving a mortal wound. Here's a link, but here's the relevent point Gaijin put an article out a little while back that showed what the skills actually do. However I'm going to copy-paste something I posted to a similar thread Slightly less so in tier 1, since a lot of fighters there are armed with rifle-calibre weapons. You can also trade airspeed for altitude quickly if you need it. Also make a habit of gaining more speed as you get closer to enemy planes, either when they approach you or you approach them. And I mean at minimum, faster is almost always better and you definitely want room to be able to run or burn speed on emergency maneuvers if you get jumped. At minimum you want to be traveling at a speed where your plane responds as quickly and smoothly as it can and never let it drop to the point where you have trouble maneuvering it. Make sure you're always flying at a decent speed and don't slow yourself down too far when climbing (the general consensus is you also climb more quickly with a shallower angle and higher speed, too). When a plane has been either climbing too hard or maneuvering heavily they are much easier to hit and it is much easier to concentrate fire on one part of the plane, which results in them dying much more quickly. When I see people complaining in game that they're being one shot I've noticed that they are often not paying enough attention to their speed (among other things). ![]()
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